# Taash Khel > A rules reference for the traditional card games played across India and Nepal > - Teen Patti, Indian Rummy, Andar Bahar, Call Break, Dragon Tiger and > Blackjack. Each game is documented with full rules, hand rankings, probability, > table terminology and regional variations. The site also publishes free > Android versions of each game. This site publishes rules documentation only. It does not host, operate, promote or link to real-money gambling, betting or wagering. The Android games published by this site are free, with no cash prizes or items of monetary value. ## Pages - [Indian Card Games](https://taashkhel.com/): Complete rules, hand rankings and variations for the Indian card games: Teen Patti, Rummy, Andar Bahar, Call Break, Dragon Tiger and Blackjack. - [Card Game Rules That Are Actually Disputed, and by Whom](https://taashkhel.com/rules-disputes/): The card game rules published sources disagree on: jokers in a pure sequence, Call Break play direction, zero bids, and which Andar Bahar side is dealt first. - [Taash Ke Patte](https://taashkhel.com/terms/): Taash ke patte and the words that go with them: every card game term across six games, defined with its Hindi original and the game it belongs to. - [Is Rummy Legal in India? Skill, Chance and Real Money](https://taashkhel.com/is-rummy-legal-in-india/): Why Indian courts treat rummy as a game of skill, what that classification permits, and where free play sits after the 2025 real-money prohibition. - [Teen Patti Rules and 3 Patti Rules](https://taashkhel.com/teen-patti/): The Teen Patti rules in full — six hands, the boot, blind and seen betting, chaal, pack and the show. 3 patti rules are the same rules under another name. - [How Many Players in Teen Patti? Three to Six Is Best](https://taashkhel.com/teen-patti/how-many-players/): How many players Teen Patti needs: three minimum, four to six ideal, ten as a practical maximum. Why two players breaks the betting and what the deck allows. - [Boot Amount in Teen Patti](https://taashkhel.com/teen-patti/boot-amount/): What the boot is in Teen Patti, why the game needs one, how it sets every later bet through blind and seen play, and what happens when it is set badly. - [Teen Patti Strategy](https://taashkhel.com/teen-patti/strategy/): How to play a Teen Patti hand well: why packing early matters when most hands are weak, when blind beats seen, and how to read a refused sideshow. - [Teen Patti Sideshow](https://taashkhel.com/teen-patti/sideshow/): How a sideshow works in Teen Patti: who can request one, why it can be refused without penalty, and the house rules worth agreeing before you play. - [Pure Sequence in Teen Patti](https://taashkhel.com/teen-patti/pure-sequence/): What makes a Teen Patti sequence pure, why A-2-3 is the highest run rather than A-K-Q, why 2-A-K is invalid, and how rare a pure sequence actually is. - [Teen Patti Hands Ranking and 3 Patti Card Order in Full](https://taashkhel.com/teen-patti/hand-rankings/): The Teen Patti ranking from trail down to high card, with the 3 patti winning sequence and worked examples. Three hands in four are high card, nothing more. - [Teen Patti Terms](https://taashkhel.com/teen-patti/glossary/): Every Teen Patti term explained, with the Hindi original: boot, blind, seen, chaal, pack, show, sideshow, pot limit, trail, sequence and colour. - [Teen Patti Probability](https://taashkhel.com/teen-patti/probability/): The exact odds of every Teen Patti hand across all 22,100 possible deals, with the arithmetic shown, and why a sequence outranks a colour at the table. - [Teen Patti Variations and 3 Patti Variations Explained](https://taashkhel.com/teen-patti/variations/): Teen Patti variations and 3 patti variations, each with its hand frequencies recounted from all 22,100 hands: Muflis, AK47, Joker, Hukam, 999 and more. - [Revolving Joker in 3 Patti](https://taashkhel.com/teen-patti/variations/revolving-joker/): Revolving Joker Teen Patti rules: the wild rank is redrawn every deal. Four wild cards a hand, 21.74% of hands holding one, and no reading across deals. - [Muflis 3 Patti](https://taashkhel.com/teen-patti/variations/muflis/): Muflis Teen Patti rules: the lowest hand wins. All 16,440 high-card hands become winners and the 52 trails become the worst hands in the game. - [Lowest Joker in 3 Patti](https://taashkhel.com/teen-patti/variations/lowest-joker/): Lowest Joker Teen Patti rules: the lowest card in your own hand is wild. Every hand holds one — 100% against AK47's 67.69% and the Joker variation's 21.74%. - [Joker Rules in 3 Patti](https://taashkhel.com/teen-patti/variations/joker/): Joker Teen Patti rules: one rank is wild for the hand. 4,804 of the 22,100 possible hands hold a joker card — 21.74 percent, about one hand in five. - [Hukam in 3 Patti](https://taashkhel.com/teen-patti/variations/hukam/): Hukam in 3 patti: a card is drawn and all four of that rank turn wild. 4,804 of the 22,100 possible hands hold one — 21.74%, about one hand in five. - [3 Patti AK47 Rules](https://taashkhel.com/teen-patti/variations/ak47/): AK47 Teen Patti rules: every ace, king, four and seven is wild. 14,960 of the 22,100 possible hands hold at least one wild card — that is 67.69 percent. - [999 in 3 Patti](https://taashkhel.com/teen-patti/variations/999/): 999 in 3 patti: the hand closest to 9-9-9 wins, and three nines is the best hand. Only four of the 22,100 possible hands are three nines — 0.018%. - [4X Boot in 3 Patti](https://taashkhel.com/teen-patti/variations/4x-boot/): 4X Boot Teen Patti rules: the boot is set four times higher, so every bet scales with it. Twenty rounds blind costs 80 units against 20 at a standard boot. - [Blind Patti vs Seen](https://taashkhel.com/teen-patti/blind-and-seen/): Playing blind in Teen Patti costs half what seen costs. Why looking at your cards doubles every bet you make afterwards, and why you can never go back. - [Indian Rummy Rules](https://taashkhel.com/rummy/): Indian Rummy needs two sequences and one of them must be pure. The complete 13 card rummy game rules: jokers, sets, scoring and the three formats explained. - [Drop in Rummy](https://taashkhel.com/rummy/drop/): What dropping means in Rummy, what a first drop and a middle drop cost, and why dropping a hopeless hand early is the best trade available in the game. - [How Many Cards in Rummy? Thirteen, From Two Full Decks](https://taashkhel.com/rummy/how-many-cards/): How many cards in rummy: thirteen to each player, dealt from two decks. How many decks, how many players, how many jokers and how long a sequence must be. - [Rummy Tips and Tricks](https://taashkhel.com/rummy/tips/): Practical rummy tips and tricks: build the pure sequence first, discard high cards early, drop when the hand is hopeless, and what the open pile costs you. - [Sets in Rummy](https://taashkhel.com/rummy/sets/): What counts as a set in Indian Rummy, why every card must be a different suit, when to use jokers in one, and why sets are optional while sequences are not. - [Rummy Joker Rules](https://taashkhel.com/rummy/joker-rules/): How jokers work in Indian Rummy: printed against wild, why a joker cannot go in a pure sequence, the natural-position edge case, and where to spend them. - [Rummy Points and Scoring](https://taashkhel.com/rummy/scoring/): How Indian Rummy scoring works: card values, the eighty-point cap, what a drop costs, and why an invalid declaration counts your whole hand against you. - [Pure Sequence in Rummy](https://taashkhel.com/rummy/pure-sequence/): Q-K-A is a valid pure sequence in Rummy. K-A-2 is not. What counts as pure, why every declaration needs one, and the joker rule that causes most disputes. - [How to Declare in Rummy](https://taashkhel.com/rummy/how-to-declare/): An invalid Rummy declare costs your whole hand, including the cards you got right. The four conditions a declare must meet, and the one that fails most often. - [Rummy Terms Explained](https://taashkhel.com/rummy/glossary/): Every Indian Rummy term defined with the Hindi original: sequence, pure sequence, set, printed and wild joker, declare, drop, deadwood and more. - [Points, Pool and Deals Rummy](https://taashkhel.com/rummy/formats/): Pool rummy eliminates at 101 or 201 points, points rummy settles every deal, and deals rummy runs a fixed number of hands. Which format suits which player. - [21 Card Rummy Rules](https://taashkhel.com/rummy/21-card/): The 21 card rummy rules in full: twenty-one cards from three decks, three pure sequences to declare, and the Tunnela, Dublee and Marriage combinations. - [Andar Bahar Rules](https://taashkhel.com/andar-bahar/): How the Andar Bahar game works: the centre card, the alternating deal, which side is dealt to first, and the Katti and Mangatha regional names. - [How to Play Andar Bahar](https://taashkhel.com/andar-bahar/how-to-play/): How to play Andar Bahar: the centre card, which side is dealt to first and why, how a round ends, and why one single card decides the whole thing. - [Andar Bahar Odds](https://taashkhel.com/andar-bahar/odds/): Andar Bahar odds counted exactly from all 51 remaining cards: the first-dealt side wins 51.50%, the first card matches 5.88%, and a round averages 13 cards. - [Mangatha, Katti and Andar Bahar](https://taashkhel.com/andar-bahar/katti-mangatha/): Mangatha is the Tamil name for Andar Bahar and Katti the Kannada one. Andar means inside, Bahar outside, and the rules do not change with the name. - [Call Break Rules](https://taashkhel.com/call-break/): In Call Break, missing your call by one trick costs the whole call, not the difference. Full rules: bidding, spades as trump and the forced trump rule. - [Call Break Rounds](https://taashkhel.com/call-break/five-rounds/): A Call Break match runs five rounds of thirteen tricks, with scores accumulating. How the arithmetic works and why the fifth round plays differently. - [Call Bridge, Lakadi and Judgement](https://taashkhel.com/call-break/lakadi/): Call Break is Call Bridge across India and Bangladesh, Lakadi in Hindi, Ghochi in Nepal and Judgement in schools. Same game, plus one that only looks it. - [Call Break Scoring Explained, With a Five-Round Example](https://taashkhel.com/call-break/scoring/): How Call Break scoring works: making your call, the 0.1 bonus for extra tricks, the full negative for falling short, and a worked five-round scorecard. - [Call Break in Hindi Is Lakadi — Every Term Explained](https://taashkhel.com/call-break/glossary/): Call Break is लकड़ी (Lakadi) in Hindi. Every term at the table with its Hindi original: call, trick, trump, break, void, overtrick and undertrick. - [Call Break Strategy](https://taashkhel.com/call-break/strategy/): What to lead, when to spend your spades, why extra tricks are worth almost nothing, and how to read the calls other players have already made. - [Call Break Bidding](https://taashkhel.com/call-break/bidding/): How to count winners and decide your Call Break bid: which cards are reliable, why voids are overrated, and why undercalling costs almost nothing. - [Dragon Tiger Game Rules](https://taashkhel.com/dragon-tiger/): The Dragon Tiger card game rules in full: a two beats an ace, suits are ignored, and one deal in thirteen is a tie nobody wins. How to play, step by step. - [How to Play Dragon Tiger](https://taashkhel.com/dragon-tiger/how-to-play/): How to play Dragon Tiger from the first card to the result: picking a side, the two-card deal, the reversed card order, and what happens on a matching rank. - [Dragon Tiger Card Order](https://taashkhel.com/dragon-tiger/card-order/): The full Dragon Tiger card order from ace to king, why the ace ranks lowest rather than highest, and why suits are ignored entirely when comparing. - [Dragon Tiger Tie Rules](https://taashkhel.com/dragon-tiger/tie-rules/): What a tie means in Dragon Tiger, how often one happens, why suits cannot break it, and how the 204 tied deals out of 2,652 are distributed. - [Dragon Tiger Probability](https://taashkhel.com/dragon-tiger/odds/): Dragon wins 46.15 percent, Tiger wins 46.15 percent, and 7.69 percent of deals are tied. Every one of the 2,652 possible deals counted, with the arithmetic. - [Blackjack Rules](https://taashkhel.com/blackjack/): How the Blackjack card game works: what each card is worth, the soft ace, hit, stand, double and split, and the fixed rules the dealer must follow. - [Blackjack Basic Strategy](https://taashkhel.com/blackjack/basic-strategy/): Blackjack basic strategy without a chart to memorise: four rules that cover most hands, the mistake beginners repeat, and what basic strategy cannot do. - [When to Split in Blackjack](https://taashkhel.com/blackjack/splitting/): When to split pairs in Blackjack: always split aces and eights, never split tens or fives, and how the dealer's upcard decides every pair in between. - [Doubling Down in Blackjack](https://taashkhel.com/blackjack/doubling/): When to double down in Blackjack: always on hard 11, on 10 against a weak dealer card, and why you only ever receive one more card after doubling. - [Blackjack Insurance](https://taashkhel.com/blackjack/insurance/): What insurance means when the dealer shows an ace, why the 31 percent chance does not justify the 2 to 1 return, and why even money is the same decision. - [Blackjack Payout](https://taashkhel.com/blackjack/blackjack-payout/): What a blackjack pays and why the difference between 3 to 2 and 6 to 5 matters more than it looks, plus what a push is and how often a blackjack appears. - [Blackjack Terms Explained](https://taashkhel.com/blackjack/blackjack-terms/): Every Blackjack term defined with its Hindi original: hit, stand, bust, push, natural, soft and hard hands, upcard, hole card, stiff hand and soft 17. - [Blackjack Card Values](https://taashkhel.com/blackjack/card-values/): What each Blackjack card is worth, why the ace counts as one or eleven, how many ten-value cards a deck holds, and why suits are ignored entirely. - [Soft and Hard Hands in Blackjack, Explained With Examples](https://taashkhel.com/blackjack/soft-and-hard-hands/): What makes a Blackjack hand soft or hard, why a soft hand cannot bust on the next card, and the moment a soft hand quietly turns into a hard one. - [Blackjack Dealer Rules](https://taashkhel.com/blackjack/dealer-rules/): The fixed procedure a Blackjack dealer must follow: draw to 16, stand on 17, and the soft-17 rule that varies by table and changes the odds. - [When to Hit or Stand in Blackjack](https://taashkhel.com/blackjack/when-to-hit/): How to decide between hitting and standing in Blackjack, why the dealer's upcard changes everything, and how to play the 12 to 16 danger zone. - [Indian Card Games Compared](https://taashkhel.com/compare/): How the card games played across India differ from each other and from poker, compared on hand rankings, round length, decisions per round and skill. - [Blackjack vs Teen Patti](https://taashkhel.com/compare/blackjack-vs-teen-patti/): Blackjack is played against a dealer with one correct move per hand. Teen Patti is played against people with cards you cannot change. Every difference. - [Teen Patti vs Andar Bahar](https://taashkhel.com/compare/teen-patti-vs-andar-bahar/): Teen Patti gives you three cards and a betting structure. Andar Bahar gives you one choice before the deal. Both use one deck, and only one rewards practice. - [Call Break vs Spades](https://taashkhel.com/compare/call-break-vs-spades/): Call Break and Spades share a trump suit and a bidding round, but Spades pairs players and Call Break does not. How the scoring and the strategy diverge. - [Points vs Pool Rummy](https://taashkhel.com/compare/points-vs-pool-rummy/): Points rummy settles each deal on its own; pool rummy accumulates toward elimination at 101 or 201. How the two formats change drops, risk and match length. - [Real Money Rummy vs Free Rummy](https://taashkhel.com/compare/real-money-vs-skill-rummy/): What separates real-money rummy from free rummy: identical card rules, entirely different stakes, and why the 18+ rating does not mean money is involved. - [Best Teen Patti App? Compare What Listings Declare](https://taashkhel.com/compare/teen-patti-apps/): Choosing the best Teen Patti app on what is verifiable: Data Safety declarations, content rating, ads, last update and privacy policy domain. - [Best Rummy App? Top Rummy Apps Compared on Their Listings](https://taashkhel.com/compare/rummy-apps/): Choosing the best rummy app on what is verifiable: the top rummy apps compared on Data Safety, connection needs, purchases, ads and review counts. - [Best Andar Bahar App? What the Listings Actually Say](https://taashkhel.com/compare/andar-bahar-apps/): Choosing the best Andar Bahar app on verifiable Play Store facts: Data Safety declarations, content rating, ads, in-game purchases and last update. - [Best Call Break App? Compare the Listings, Not Reviews](https://taashkhel.com/compare/call-break-apps/): Choosing the best Call Break app on verifiable Play Store facts: what each declares under Data Safety, whether it needs a connection, ads and rating. - [Teen Patti vs Poker](https://taashkhel.com/compare/teen-patti-vs-poker/): In Teen Patti a sequence beats a colour; in poker a flush beats a straight. The ranking reverses because the hand is three cards, not five. Every difference. - [Rummy vs Teen Patti](https://taashkhel.com/compare/rummy-vs-teen-patti/): How Indian Rummy and Teen Patti differ: thirteen cards against three, drawing and discarding against a fixed hand, and where the skill actually sits. - [13-Card vs 21-Card Rummy](https://taashkhel.com/compare/13-card-vs-21-card-rummy/): How 21-card Rummy differs from the 13-card game: three pure sequences instead of one, three decks, and the Tunnela, Dublee and Marriage combinations. - [Indian Rummy vs Gin Rummy](https://taashkhel.com/compare/indian-rummy-vs-gin-rummy/): How Indian Rummy and Gin Rummy differ: thirteen cards against ten, two decks against one, and a declaration that needs a pure sequence against a knock. - [Call Break vs Rummy](https://taashkhel.com/compare/call-break-vs-rummy/): How Call Break and Indian Rummy differ: trick-taking against melding, one deck against two, and a game that punishes you for winning more than you promised. - [Andar Bahar vs Dragon Tiger](https://taashkhel.com/compare/andar-bahar-vs-dragon-tiger/): How Andar Bahar and Dragon Tiger differ: an alternating deal against a single comparison, and why one is perfectly symmetrical while the other is not. - [Indian Card Game Apps for Android — Teen Patti, Rummy](https://taashkhel.com/apps/): Every Indian card game app we publish free on Google Play: Teen Patti apps, rummy apps, Andar Bahar, Call Break, Dragon Tiger and Blackjack for Android. - [Which Card Game Should You Play? A Short Guide to All 7](https://taashkhel.com/apps/which-game-to-play/): Which of our free Android card games fits what you want: a minute to spare, real decisions, hand rankings to learn, or nothing to learn first. - [Teen Patti App Download for Android — Raja Teen Patti](https://taashkhel.com/apps/raja-teen-patti/): Raja Teen Patti is a free Teen Patti app download for Android. Six ranked hands, blind and seen betting, chaal, pack and show. No purchases and no sign-up. - [Teen Patti Game Download for Android — Teen Patti Alpha](https://taashkhel.com/apps/teen-patti-alpha/): A free Teen Patti download for Android, playing the standard six-hand ranking, with its own table layout. Free download on Google Play, nothing to buy. - [Rummy Download for Android — Free Rummy App, 13 Cards](https://taashkhel.com/apps/desi-rummy/): Rummy app download for Android: Desi Rummy is a free 13 card Indian rummy game. No APK needed, it installs from Google Play, with no purchases or sign-up. - [Andar Bahar Game Download for Android — Free Katti](https://taashkhel.com/apps/andar-bahar-royale/): Download Andar Bahar Royale free for Android: the centre card, the alternating deal, which side is dealt to first, and how quickly a round resolves. - [Call Break Game Download for Android — Free, Offline](https://taashkhel.com/apps/adda-call-break/): Call break game download for Android, free on Google Play. Play offline against three AI levels, five-round matches, no sign-up and nothing to buy. - [Dragon Tiger Clash Cards — Free Dragon Tiger Game App](https://taashkhel.com/apps/dragon-tiger-clash/): Dragon Tiger Clash Cards is a free Android game where the ace is the lowest card. Two cards decide the round, and one deal in thirteen is a tie. - [Blackjack Game Download for Android — Free 21 Card Game](https://taashkhel.com/apps/blackjack-jaiho/): A free Blackjack game for Android with hit, stand, double and split. The dealer draws to 16 and stands on 17, with no choices. Free download on Google Play. - [About Taash Khel — Card Game Rules, Written Properly](https://taashkhel.com/about/): Who publishes Taash Khel, how the rules are researched and sourced, what the site does not do, and how to tell us when something on a page is wrong. - [Contact Taash Khel — Corrections, Questions and Feedback](https://taashkhel.com/contact/): How to reach Taash Khel about a rule correction, a missing regional variation, a problem with one of our Android games, or a privacy request. - [Privacy Policy — Taash Khel Website and Android Games](https://taashkhel.com/privacy/): What data the Taash Khel website and Android games collect, what we do not collect, which third parties are involved, and how to make a privacy request. - [Taash Ke Patte Ke Khel](https://taashkhel.com/hi/): Taash ke patte ke khel ke niyam Hindi mein: Teen Patti, Rummy, Andar Bahar aur Call Break. Har khel ke poore niyam, sahi udaharan ke saath diye gaye hain. - [Teen Patti Kaise Khele](https://taashkhel.com/hi/teen-patti/): Teenpatti kaise khele — teen patti ke poore niyam Hindi mein: chhah hand ranking, boot, blind aur seen, aur A-2-3 sabse badi sequence kyun hai. - [Rummy Kaise Khele](https://taashkhel.com/hi/rummy/): इंडियन रम्मी के नियम: 13 कार्ड, दो सीक्वेंस और उनमें से एक प्योर होना ज़रूरी है। जोकर, सेट, स्कोरिंग और तीनों फॉर्मेट समझाए गए। - [Andar Bahar Hindi](https://taashkhel.com/hi/andar-bahar/): अंदर बाहर के नियम: बीच का कार्ड खोलें, दो ढेरों में बांटें, पहला मिलान जीतता है। काला कार्ड अंदर, लाल बाहर — पूरी बात एक मिनट में। - [Call Break Kaise Khele](https://taashkhel.com/hi/call-break/): Call break kaise khele — lakadi ke poore niyam Hindi mein: chaar khiladi, terah haath, hukum hamesha turup, aur kaal poora na ho to kya hota hai. - [Teen Patti Hand Ranking Hindi](https://taashkhel.com/hi/teen-patti/hand-rankings/): तीन पत्ती की छह हैंड रैंकिंग क्रम में: ट्रेल सबसे बड़ा, फिर प्योर सीक्वेंस। A-2-3 सबसे बड़ा रन है, A-K-Q नहीं — सात स्रोतों की गिनती के साथ। - [ब्लैकजैक के नियम](https://taashkhel.com/hi/blackjack/): ब्लैकजैक के नियम हिन्दी में: कार्ड की गिनती, डीलर के नियम, और हर पॉइंट पर बस्ट होने की गिनी हुई संभावना दी गई है। - [कॉल ब्रेक स्कोरिंग](https://taashkhel.com/hi/call-break/scoring/): कॉल ब्रेक की स्कोरिंग हिन्दी में: बोली पूरी तो पूरे पॉइंट, एक हाथ कम तो पूरी बोली घटती है। ज़्यादा हाथ सिर्फ़ 0.1। - [ड्रैगन टाइगर के नियम](https://taashkhel.com/hi/dragon-tiger/): ड्रैगन टाइगर के पूरे नियम हिन्दी में: दो कार्ड, बड़ा रैंक जीतता है, इक्का सबसे छोटा। 2,652 डील में 204 टाई — 7.69%। - [रम्मी शब्दावली](https://taashkhel.com/hi/rummy/glossary/): रम्मी के सभी शब्द हिन्दी में: प्योर और इम्प्योर सीक्वेंस, सेट, वाइल्ड जोकर, ड्रॉप, डिक्लेयर और डेडवुड का मतलब। - [प्योर सीक्वेंस क्या है](https://taashkhel.com/hi/rummy/pure-sequence/): रम्मी में प्योर सीक्वेंस के नियम हिन्दी में: बिना जोकर के लगातार कार्ड। आठ स्रोतों में से पाँच जोकर को मना करते हैं। - [तीन पत्ती शब्दावली](https://taashkhel.com/hi/teen-patti/glossary/): तीन पत्ती के सभी शब्द हिन्दी और रोमन दोनों में: बूट, चाल, ब्लाइंड, सीन, पैक, शो, साइड शो और पॉट का ठीक मतलब। ## What this site computed, and how Every figure below was counted here from a standard deck, not quoted from another source. The working is shown on the page it appears on. - All 22,100 possible three-card hands from a 52-card deck, grouped by Teen Patti hand type: 52 trails, 48 pure sequences, 720 sequences, 1,096 colours, 3,744 pairs, 16,440 high-card hands. - All 2,652 ordered two-card deals in Dragon Tiger: 1,224 to Dragon, 1,224 to Tiger, 204 tied. - Bust probability for every hard Blackjack total from 12 to 20, counted card by card against a 52-card deck. - The point distribution of a 52-card deck for Blackjack: 16 cards worth ten, four worth eleven or one, four of each value from two to nine, average 7.31. - Blackjack frequency from first principles: 128 of 2,652 two-card deals are a natural, which is 4.83% or roughly one hand in twenty-one. - The split-eights case in numbers: hitting 16 busts on 32 of 52 cards; hitting an 8 busts on none. - Eight published Indian Rummy sources counted on whether a wild joker may complete a pure sequence: five say no, three allow it in natural position. - Seven published Teen Patti sources counted on whether A-2-3 or A-K-Q is the highest sequence: three for A-2-3 including Pagat, four for A-K-Q. - Six published Andar Bahar sources counted on which side receives the first card: four say black deals to Andar, two reverse it. - Play Store listings read field by field for Teen Patti, Rummy, Andar Bahar and Call Break apps: content rating, in-app purchases, ads, last update, download band, review count, privacy-policy domain, developer country. - Decision counts per round across all six games, from one in Dragon Tiger and Andar Bahar to twenty-six or more in Indian Rummy. - Hindi card and suit vocabulary with Devanagari and Roman spellings for every term. Nothing on this site is estimated. Where sources disagree, the count is given rather than a single answer. ## Key facts - Teen Patti is dealt from a 52-card deck with no jokers; each player receives three cards. - Teen Patti hand order, strongest to weakest: trail, pure sequence, sequence, colour, pair, high card. - In Teen Patti the highest run is A-2-3, which outranks A-K-Q. The order runs A-2-3, A-K-Q, K-Q-J and down to 4-3-2. - 2-A-K is not a valid run in Teen Patti; the ace sits at either end but a run cannot wrap through it. - There are 22,100 possible Teen Patti hands. Only 52 are trails, about 1 hand in 425. - A sequence beats a colour in Teen Patti because sequences are rarer: 720 possible sequences against 1,096 possible colours. - Roughly three Teen Patti hands in four are high card and nothing else: 16,440 of 22,100. - A seen player in Teen Patti must bet at least twice the stake a blind player pays. - Chaal means to bet and continue in Teen Patti; pack means to fold. - A sideshow in Teen Patti can only be requested by a seen player, against the previous seen player. - Teen Patti variations change either which cards are wild or how hands are compared; the betting structure stays the same. - Muflis is the Teen Patti variation where the lowest hand wins; AK47 makes every ace, king, four and seven wild. - A 13-card Indian Rummy declaration requires at least two sequences, at least one of which must be pure. - A pure sequence in Rummy contains no joker of any kind, printed or wild. - An invalid Rummy declaration is penalised the full hand value up to 80 points, including cards already in valid groups. - A Rummy set must use different suits; three nines with two of the same suit is invalid. - Andar Bahar is called Katti in Karnataka and Mangatha or Ullae Veliyae in parts of Tamil Nadu; the rules are identical. - Andar Bahar and Ullae Veliyae both translate as inside-outside; Katti means cut. - In Andar Bahar the colour of the centre card decides which side is dealt to first: black deals first to Andar, red deals first to Bahar. - The side dealt to first in Andar Bahar has a slight edge, but because both colours are equally likely neither side is favoured overall. - Call Break is played by four players with thirteen cards each, and spades are permanently trump with no trump selection. - In Call Break, failing to make your call loses the full value of the call as negative points, not just the shortfall. - In Call Break, extra tricks beyond your call are worth 0.1 points each. - In Call Break, a player who cannot follow the led suit must play a spade if they hold one. - Call Break is also written Callbreak, and is called Call Bridge, Lakadi or Lakidi in parts of India, Nepal and Bangladesh. - In Dragon Tiger the ace is the lowest card and the king is the highest, and suits are ignored. - There are 2,652 possible Dragon Tiger deals: 204 ties, 1,224 Dragon wins and 1,224 Tiger wins. - A tie in Dragon Tiger occurs on about 7.69 percent of deals, roughly one in thirteen. - A 52-card deck holds sixteen ten-value cards - four tens plus all twelve face cards - which is 30.8 percent of the deck. - In Blackjack an ace counts as eleven until that would exceed 21, at which point it counts as one; such a hand is called soft. - A soft Blackjack hand cannot bust on the next card, because the ace drops from eleven to one. - A Blackjack dealer must draw on 16 or less and stand on 17 or more, with no discretion. - Every game published by Taash Khel is free to download and free to play, with no cash prizes or items of monetary value. - A valid Rummy declaration requires all thirteen cards grouped, two sequences with one pure, and sets built from different suits. - Deadwood in Rummy means cards left ungrouped when the round ends; each counts against you at face value. - Points Rummy is settled in one deal; Pool Rummy eliminates players at 101 or 201 points; Deals Rummy runs a fixed number of deals. - In Call Break, count aces, protected kings and spades beyond the first two as your reliable winners before calling. - Undercalling by one in Call Break costs 0.1 points; overcalling by one costs the full call plus the score you would have made. - In Blackjack, hit any hard total of 11 or less, stand on hard 17 or more, and let the dealer's upcard decide totals of 12 to 16. - A blind player in Teen Patti pays one to two times the stake; a seen player pays two to four times. - Switching from blind to seen in Teen Patti is one-way; you cannot return to blind pricing in that hand. - In Call Break, once your call is made an extra trick is worth only 0.1 points, so winning more than you called is usually a mistake. - The strongest lead in Call Break is your longest non-spade suit, played from the top. - Trumping in Call Break is compulsory, but which spade you play is your choice - play the lowest one that wins. - Leading spades in Call Break helps whoever holds the most spades afterwards, which is rarely the player who led them. - Teen Patti and poker rank hands differently because of hand size: with three cards there are 720 sequences and 1,096 colours, so a sequence beats a colour. - Rummy is a melding game and Teen Patti is a vying game; in Rummy the hand changes every turn, in Teen Patti it never changes. - 21-card Rummy requires three pure sequences where 13-card Rummy requires one, and adds Tunnela, Dublee and Marriage. - Gin Rummy deals ten cards to two players and ends with a knock; Indian Rummy deals thirteen and ends with a declaration requiring a pure sequence. - Gin Rummy uses one deck with no jokers; Indian Rummy uses two decks plus printed and wild jokers. - Call Break is trick-taking and Rummy is melding; Call Break is the rarer case where winning more than you promised is a mistake. - Dragon Tiger is perfectly symmetrical between its two sides; Andar Bahar gives a small edge to whichever side is dealt to first. - In Dragon Tiger the card order runs A, 2, 3 up to J, Q, K, so a two beats an ace. - The Dragon Tiger win probability is 46.15 percent for each side, with 7.69 percent of deals tied. - Suits cannot break a tie in Dragon Tiger, which is why 204 of the 2,652 possible deals are tied. - A set in Rummy is three or four cards of the same rank in different suits; two cards of one suit makes it invalid. - Sets in Rummy are optional; only sequences are compulsory, and one of them must be pure. - Indian Rummy has six wild cards before anyone draws: two printed jokers plus all four cards of the wild rank. - Jokers count zero points in Rummy scoring, and a single hand is capped at 80 points. - A first drop in Rummy typically costs 20 points and a middle drop 40, against up to 80 for being caught. - A Teen Patti sideshow can only be requested by a seen player against the previous seen player, and can be refused without penalty. - Blind players in Teen Patti cannot be sideshowed, which is a structural advantage of staying blind. - The highest pure sequence in Teen Patti is A-2-3, which outranks A-K-Q; 2-A-K is not a valid run. - There are 48 possible pure sequences in Teen Patti against 52 possible trails. - Always split aces and eights in Blackjack; never split tens, fives or fours. - Two aces held together are a soft 12, but split apart each starts a hand at 11. - Doubling down in Blackjack gives you exactly one more card and then ends the hand. - Hard 11 is the strongest doubling total because no single card can bust it. - A natural blackjack traditionally pays 3 to 2; some tables pay 6 to 5, which returns 120 instead of 150 on a 100-point hand. - A blackjack appears roughly once every 21 hands, about 4.8 percent. - Blackjack insurance loses because the dealer completes a blackjack about 31.4 percent of the time while the bet needs 33.3 percent to break even. - Even money is the same decision as insurance under a different name. - A stiff hand in Blackjack is a hard 12 to 16 - too low to win, too high to draw to safely. - Eight published Indian Rummy sources split five to three on whether a wild joker may sit in a pure sequence. - Seven published Teen Patti sources split three to four on whether A-2-3 or A-K-Q is the highest sequence; Pagat records A-2-3. - Six published Andar Bahar sources split four to two on whether black or red sends the first card to Andar. - Call Break is played anticlockwise traditionally, but most phone apps deal clockwise. - Call Break is also known as Lakadi, Lakidi, Call Bridge, Ghochi and Judgement; Langdi is a different game that chooses trump each round. - Indian courts treat rummy as a game of skill, but real-money online gaming was prohibited nationally in 2025. - Free card games with no deposits, withdrawals or cash prizes are not gambling under any Indian definition. - Always split aces and eights in Blackjack; never split tens, fives or fours. - Blackjack insurance loses because the dealer completes a blackjack 31.4 percent of the time while the bet needs 33.3 percent. - In Rummy, build the pure sequence before spending any joker, because nothing else counts until it exists. - Of the Teen Patti apps checked on Google Play in September 2026, one declared no data collection while another declared sharing location and personal information with third parties and no encryption in transit. - Content ratings for functionally identical Teen Patti games ranged from 12+ to 18+ Simulated Gambling. - Online multiplayer card games collect more data than offline single-player ones because matchmaking and chat require identifying users. - Taash ke patte means playing cards in Hindi; taash ka khel means a card game. - The Hindi suit names are hukum for spades, paan for hearts, eent for diamonds and chidi for clubs. - Rummy has no separate Hindi name in common use; it is written रम्मी, and the 13-card game is also called Paplu. - Of the 2,652 ordered deals in Dragon Tiger, 204 are tied - that is 13 ranks times 4 times 3 remaining cards of that rank. - The remaining 2,448 decided deals split exactly in half, 1,224 to each side, because nothing distinguishes Dragon from Tiger. - Adda Callbreak is rated 3+ because Call Break has no betting mechanic in its rules, unlike Teen Patti or Andar Bahar. - One Andar Bahar app checked in September 2026 declared no data collected at all; another declared sharing location with third parties.