Teen Patti variation
Muflis Teen Patti rules
The same cards, the same betting, and the ranking turned completely upside down.
In Muflis the lowest hand wins. A high card beats a pair, a pair beats a colour, and a trail is the worst hand at the table.
What inverting does to the odds
The frequencies do not change — only which end of them wins. Counted from all 22,100 three-card hands:
| Hand | Hands | Standard | Muflis |
|---|---|---|---|
| Trail | 52 | Best | Worst |
| Pure sequence | 48 | 2nd | 2nd worst |
| Sequence | 720 | 3rd | 3rd worst |
| Colour | 1,096 | 4th | 3rd best |
| Pair | 3,744 | 5th | 2nd best |
| High card | 16,440 | Worst | Best |
74.39% of hands are the winning kind in Muflis against 0.24% in standard play. That is why the game feels loose — almost everyone has something worth playing.
What actually changes at the table
Because most hands qualify, the discipline moves from what you hold to how much you spend. A strong Muflis hand is common, so pots build on hands that would be folded in standard play.
The trap is habit. Players who know the standard Teen Patti hand rankings read a trail as a win and bet it, which in Muflis is the worst hand possible.
Raja Teen Patti is a free Android app that plays these Teen Patti rules. It installs from Google Play, has no in-app purchases, needs no account, and works offline once installed. Chips are counters with no monetary value.
What inverting actually changes
Muflis keeps every hand type and reverses the order. A trail, the strongest hand in standard Teen Patti, becomes the weakest. High card, normally the hand you fold, wins.
Inside each type the comparison inverts too. Three twos beats three aces. A high card of 2-3-5 beats a high card of A-K-J. The suit order for ties stays as it is.
Playing it against people who forget
The common mistake is folding a weak hand out of habit. In Muflis that hand is the one to push. Players who learned standard Teen Patti first will keep betting on pairs and sequences that are now near the bottom.
The one genuinely awkward hand is a middling one — a 7-8-9 of mixed suits sits in the middle of the inverted order as it does in the standard one, and is worth no more here than there.
What stays the same
The boot, the blind and seen rates, the chaal, the sideshow and the pack all work exactly as in the standard game. Only the hand ranking inverts.
A sideshow in Muflis compares two hands on the inverted order, so the player who would normally lose it wins it.
Common questions
What is Muflis in Teen Patti?
Muflis inverts the ranking. The worst hand in standard Teen Patti wins, so a high card beats a trail.
What is the best hand in Muflis?
The lowest one. Three unconnected low cards of mixed suits — the 16,440 high-card hands that lose in standard play are the winners here.
Does a trail lose in Muflis?
Yes. All 52 trails become the worst hands in the game, which is what makes Muflis so hard for experienced players.
Is the ace high or low in Muflis?
Low, because low is good. An ace-high hand that would be strong in standard play is weak here.
Do the betting rules change?
No. Boot, blind, seen, chaal, pack and show all work exactly as they do in standard Teen Patti.
Muflis makes sense once the normal order does. A free Teen Patti app for Android.
Raja Teen Patti for AndroidKeep reading
References
- Teen Patti at Pagat, maintained by John McLeod since 1995