Taash Khel

झंडी मुंडा · Langur Burja · Crown and Anchor

Jhandi Munda rules

Six dice, six symbols, one choice. The whole game resolves in a single roll — and all 46,656 of them have been counted here.

Updated 9 October 202646,656 rolls counted 66.51% win rate
Jhandi Munda Clubfree Jhandi Munda game for AndroidGoogle Play →

Pick one of six symbols. All six dice are rolled at once. You win if your symbol shows on at least one die.

That happens in 31,031 of the 46,656 possible rolls — 66.51%.

The six symbols

Each die carries the same six faces. Four are the standard card suits, which is why the Hindi names match the ones used at a card table.

The six faces of a Jhandi Munda die
SymbolHindiAlso called
Heartपान · paanRed suit
Spadeहुकुम · hukumBlack suit
Diamondईंट · eentRed suit
Clubचिड़ी · chidiBlack suit
Crownमुंडा · mundaTaj · the anchor in the British version
Flagझंडी · jhandiGives the game its name

The same four suit names appear at every card table in India — the full vocabulary is on taash ke patte, card names in Hindi.

Every outcome, counted

Six dice with six faces each gives 66 = 46,656 equally likely rolls. We counted how often a chosen symbol appears in each.

How often your symbol appears, across all 46,656 rolls
AppearancesRollsChance
None — you lose15,62533.49%
Once18,75040.19%
Twice9,37520.09%
Three times2,5005.36%
Four times3750.80%
Five times300.06%
All six10.002%

A single appearance is the common case at 40.19%, and two thirds of rolls show your symbol somewhere. All six dice landing on one symbol happens once in 46,656 rolls.

The average number of appearances is exactly 1.000 — six dice, one chance in six each. That is true for every symbol, which is why no choice is better than another.

What a return looks like

Tables differ on what they pay. The common arrangement returns your stake plus one unit for every die showing your symbol, but the rule varies by region and by table, so agree it before the first roll.

What does not vary is the distribution above. Whatever the payout, the chance of each outcome is fixed by the dice.

There is nothing to decide

All six symbols carry identical probability. Picking the flag rather than the crown changes nothing, and no pattern in previous rolls affects the next one — six dice have no memory.

That makes Jhandi Munda the shortest-decision game documented on this site. Andar Bahar has one decision a round too, but at least the centre card changes which side is dealt first. Here even that is absent. The full comparison is on which card game should you play.

Common questions

What is Jhandi Munda?

A six-dice game played across India at festivals, also called Langur Burja in Nepal and Crown and Anchor elsewhere. Each die carries six symbols and you pick one before the roll.

How do you play Jhandi Munda?

Choose one of the six symbols, then all six dice are rolled at once. You win if your symbol lands face up on at least one die, and more appearances mean a larger return.

What are the six Jhandi Munda symbols?

Heart (paan), spade (hukum), diamond (eent), club (chidi), crown (munda) and flag (jhandi). Four of them are the standard card suits.

What are the odds in Jhandi Munda?

Your symbol appears on at least one die in 31,031 of the 46,656 possible rolls — 66.51%. It appears exactly once in 40.19% of rolls and not at all in 33.49%.

Is Jhandi Munda a game of skill?

No. Every symbol has the same chance and nothing you do changes the dice. The only decision is which symbol to pick, and all six are identical in probability.

What is Jhandi Munda called in other places?

Langur Burja in Nepal, Crown and Anchor in Britain, and Jhandi Mundi or Jhandi Munda Dice elsewhere in India.

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References